Database updated for the Valheim 1.0 release.

rock 4 coast frac

Drops per mined section
ItemAmountFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 4 heath frac

Drops per mined section
ItemAmountFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Heath Rock Pillar frac

Drops per mined section
ItemAmountFirst draw chance
1-10%

100% chance to run this table, with 1-3 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 2 heath frac

Drops per mined section
ItemAmountFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 3 mountain frac

Drops per mined section
ItemAmountFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 1 mountain frac

Drops per mined section
ItemAmountFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 2 mountain frac

Drops per mined section
ItemAmountFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Rock 4

Drops when destroyed
ItemAmountFirst draw chance
1-1100%

100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Rock 4 plains

Drops when destroyed
ItemAmountFirst draw chance
1-1100%

100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Rock 3 frac

Drops per mined section
ItemAmountFirst draw chance
1-1100%

100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 4 forest frac

Drops per mined section
ItemAmountFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

cliff mistlands 1 frac

Drops per mined section
ItemAmountFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

cliff mistlands 2 frac

Drops per mined section
ItemAmountFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock mistlands 1 frac

Drops per mined section
ItemAmountFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Rock 4 deepnorth

Drops when destroyed
ItemAmountFirst draw chance
1-1100%

100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Rock 3 deepnorth frac

Drops per mined section
ItemAmountFirst draw chance
1-1100%

100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 3 mountain 1 frac

Drops per mined section
ItemAmountFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Potential Resources
World Placement Rules
BiomesPer ZoneScaleGroup SizeConditions
30,6 to 1,23Altitude: -2 to -0,5; Ocean depth: 2 to 30; Terrain tilt: Up to 90; Group radius: 20
4 to 100,8 to 11Altitude: 4 to 1.000; Terrain tilt: 15 to 45
Up to 0,10,8 to 1,31Altitude: 0 to 1.000; Terrain tilt: Up to 30
Up to 11 to 1,51Altitude: 0 to 1.000; Terrain tilt: Up to 20
Up to 21 to 1,51Altitude: -1.000 to 1.000; Terrain tilt: 10 to 50; Biome area: Mittel
5 to 81 to 1,51Altitude: -1.000 to 1.000; Terrain tilt: 30 to 80; Biome area: Mittel
5 to 81 to 1,51Altitude: -1.000 to 1.000; Terrain tilt: 30 to 80; Biome area: Mittel
Up to 201 to 21Altitude: -1.000 to 1.000; Terrain tilt: Up to 90
10 to 401 to 21Altitude: -10 to 1.000; Terrain tilt: Up to 90
5 to 301 to 21Altitude: -10 to 1.000; Terrain tilt: Up to 90
Up to 152 to 41Altitude: -1.000 to 1.000; Terrain tilt: Up to 90
1 to 20,8 to 11Altitude: 4 to 1.000; Terrain tilt: 5 to 45
201 to 31Altitude: -1.000 to 1.000; Terrain tilt: Up to 45
5 to 153 to 61Altitude: -1.000 to 1.000; Terrain tilt: Up to 25
30,6 to 1,23Altitude: -2 to -0,5; Ocean depth: 2 to 30; Terrain tilt: Up to 90; Group radius: 20
80,6 to 1,21Altitude: 1 to 1.000; Terrain tilt: 25 to 50
500,5 to 11Altitude: 1 to 1.000; Terrain tilt: Up to 99
201 to 31Altitude: 0 to 1.000; Terrain tilt: Up to 30
2 to 64 to 61Altitude: -10 to 1.000; Terrain tilt: Up to 90
1 to 42 to 81Altitude: -10 to 1.000; Terrain tilt: Up to 90; In forest
4 to 60,6 to 1,23Altitude: -2 to -0,5; Ocean depth: 2 to 30; Terrain tilt: Up to 90; Group radius: 20
30,8 to 11Only in some biome regions; Altitude: 4 to 1.000; Terrain tilt: 5 to 45
153 to 61Only in some biome regions; Altitude: -1.000 to 1.000; Terrain tilt: Up to 25
301 to 31Only in some biome regions; Altitude: -1.000 to 1.000; Terrain tilt: Up to 45
5 to 71 to 1,51Only in some biome regions; Altitude: -1.000 to 1.000; Terrain tilt: Up to 90; Biome area: Mittel
3 to 51 to 1,51Only in some biome regions; Altitude: -1.000 to 1.000; Terrain tilt: Up to 90; Biome area: Mittel
20,6 to 1,21Only in some biome regions; Altitude: 1 to 1.000; Terrain tilt: 25 to 50
150,5 to 11Only in some biome regions; Altitude: 1 to 1.000; Terrain tilt: Up to 99
51 to 31Only in some biome regions; Altitude: 0 to 1.000; Terrain tilt: Up to 30

Console commands

Use after enabling developer commands with devcommands.

spawn HeathRockPillar 1
spawn Rock_3 1
spawn Rock_3_deepnorth 1
spawn Rock_4 1
spawn Rock_4_deepnorth 1
spawn Rock_4_plains 1
spawn cliff_mistlands1 1
spawn cliff_mistlands2 1
spawn rock1_mountain 1
spawn rock2_heath 1
spawn rock2_mountain 1
spawn rock3_mountain 1
spawn rock3_mountain_1 1
spawn rock4_coast 1
spawn rock4_forest 1
spawn rock4_heath 1
spawn rock_mistlands1 1