Database updated for the Valheim 1.0 release.

Dungeon Variants
VariantGenerated roomsRequired roomsDoor chance
Hildir cave10-64120%
Biomes
World Generation Rules
BiomesQuantityDistanceMinimum separationAltitudeForest
31000 to 80002000200 to 5000No restriction
Loot Containers
Loot ContainersInventory gridItem rollsFill chanceSelection mode
Cofre4 x 23-5100%At most one of each item

Each selected entry is removed before the next draw. The displayed chance is for the first draw, not the chance of obtaining the item.

Cofre
ItemAmountWeightFirst draw chanceResource-rate scaling
15-35123,42%Sí
15-35123,42%Sí
1-5123,42%Sí
3-90,511,71%Sí
1-20,511,71%Sí
10,12,34%Sí
10,12,34%Sí
10,051,17%Sí
10,010,23%Sí
10,010,23%Sí