Database updated for the Valheim 1.0 release.
rock 4 coast frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 0% |
100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
rock 4 heath frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 0% |
100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
Heath Rock Pillar frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 0% |
100% chance to run this table, with 1-3 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
rock 2 heath frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 0% |
100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
rock 3 mountain frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 0% |
100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
rock 1 mountain frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 0% |
100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
rock 2 mountain frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 0% |
100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
Rock 4
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 100% |
100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
Rock 4 plains
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 100% |
100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
Rock 3 frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 100% |
100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
rock 4 forest frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 0% |
100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
cliff mistlands 1 frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 0% |
100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
cliff mistlands 2 frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 0% |
100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
rock mistlands 1 frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 0% |
100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
Rock 4 deepnorth
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 100% |
100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
Rock 3 deepnorth frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 100% |
100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
rock 3 mountain 1 frac
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 0% |
100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
| Biomes | Per Zone | Scale | Group Size | Conditions |
|---|---|---|---|---|
| 3 | 0,6 to 1,2 | 3 | Altitude: −2 to −0,5; Ocean depth: 2 to 30; Terrain tilt: Up to 90; Group radius: 20 | |
| 4 to 10 | 0,8 to 1 | 1 | Altitude: 4 to 1.000; Terrain tilt: 15 to 45 | |
| Up to 0,1 | 0,8 to 1,3 | 1 | Altitude: 0 to 1.000; Terrain tilt: Up to 30 | |
| Up to 1 | 1 to 1,5 | 1 | Altitude: 0 to 1.000; Terrain tilt: Up to 20 | |
| Up to 2 | 1 to 1,5 | 1 | Altitude: −1.000 to 1.000; Terrain tilt: 10 to 50; Biome area: Median | |
| 5 to 8 | 1 to 1,5 | 1 | Altitude: −1.000 to 1.000; Terrain tilt: 30 to 80; Biome area: Median | |
| 5 to 8 | 1 to 1,5 | 1 | Altitude: −1.000 to 1.000; Terrain tilt: 30 to 80; Biome area: Median | |
| Up to 20 | 1 to 2 | 1 | Altitude: −1.000 to 1.000; Terrain tilt: Up to 90 | |
| 10 to 40 | 1 to 2 | 1 | Altitude: −10 to 1.000; Terrain tilt: Up to 90 | |
| 5 to 30 | 1 to 2 | 1 | Altitude: −10 to 1.000; Terrain tilt: Up to 90 | |
| Up to 15 | 2 to 4 | 1 | Altitude: −1.000 to 1.000; Terrain tilt: Up to 90 | |
| 1 to 2 | 0,8 to 1 | 1 | Altitude: 4 to 1.000; Terrain tilt: 5 to 45 | |
| 20 | 1 to 3 | 1 | Altitude: −1.000 to 1.000; Terrain tilt: Up to 45 | |
| 5 to 15 | 3 to 6 | 1 | Altitude: −1.000 to 1.000; Terrain tilt: Up to 25 | |
| 3 | 0,6 to 1,2 | 3 | Altitude: −2 to −0,5; Ocean depth: 2 to 30; Terrain tilt: Up to 90; Group radius: 20 | |
| 8 | 0,6 to 1,2 | 1 | Altitude: 1 to 1.000; Terrain tilt: 25 to 50 | |
| 50 | 0,5 to 1 | 1 | Altitude: 1 to 1.000; Terrain tilt: Up to 99 | |
| 20 | 1 to 3 | 1 | Altitude: 0 to 1.000; Terrain tilt: Up to 30 | |
| 2 to 6 | 4 to 6 | 1 | Altitude: −10 to 1.000; Terrain tilt: Up to 90 | |
| 1 to 4 | 2 to 8 | 1 | Altitude: −10 to 1.000; Terrain tilt: Up to 90; In forest | |
| 4 to 6 | 0,6 to 1,2 | 3 | Altitude: −2 to −0,5; Ocean depth: 2 to 30; Terrain tilt: Up to 90; Group radius: 20 | |
| 3 | 0,8 to 1 | 1 | Only in some biome regions; Altitude: 4 to 1.000; Terrain tilt: 5 to 45 | |
| 15 | 3 to 6 | 1 | Only in some biome regions; Altitude: −1.000 to 1.000; Terrain tilt: Up to 25 | |
| 30 | 1 to 3 | 1 | Only in some biome regions; Altitude: −1.000 to 1.000; Terrain tilt: Up to 45 | |
| 5 to 7 | 1 to 1,5 | 1 | Only in some biome regions; Altitude: −1.000 to 1.000; Terrain tilt: Up to 90; Biome area: Median | |
| 3 to 5 | 1 to 1,5 | 1 | Only in some biome regions; Altitude: −1.000 to 1.000; Terrain tilt: Up to 90; Biome area: Median | |
| 2 | 0,6 to 1,2 | 1 | Only in some biome regions; Altitude: 1 to 1.000; Terrain tilt: 25 to 50 | |
| 15 | 0,5 to 1 | 1 | Only in some biome regions; Altitude: 1 to 1.000; Terrain tilt: Up to 99 | |
| 5 | 1 to 3 | 1 | Only in some biome regions; Altitude: 0 to 1.000; Terrain tilt: Up to 30 |
Use after enabling developer commands with devcommands.
spawn HeathRockPillar 1 spawn Rock_3 1 spawn Rock_3_deepnorth 1 spawn Rock_4 1 spawn Rock_4_deepnorth 1 spawn Rock_4_plains 1 spawn cliff_mistlands1 1 spawn cliff_mistlands2 1 spawn rock1_mountain 1 spawn rock2_heath 1 spawn rock2_mountain 1 spawn rock3_mountain 1 spawn rock3_mountain_1 1 spawn rock4_coast 1 spawn rock4_forest 1 spawn rock4_heath 1 spawn rock_mistlands1 1