Database updated for the Valheim 1.0 release.

Birch 1

Drops when destroyed
ItemAmountFirst draw chance
1-225%
1-225%
1-250%

50% chance to run this table, with 2-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Birch log half

Drops when destroyed
ItemAmountFirst draw chance
1-150%
1-150%

100% chance to run this table, with 10-10 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Birch 1 aut

Drops when destroyed
ItemAmountFirst draw chance
1-225%
1-225%
1-250%

50% chance to run this table, with 1-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Birch 2

Drops when destroyed
ItemAmountFirst draw chance
1-225%
1-225%
1-250%

50% chance to run this table, with 1-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Birch 2 aut

Drops when destroyed
ItemAmountFirst draw chance
1-225%
1-225%
1-250%

50% chance to run this table, with 1-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Potential Resources
World Placement Rules
BiomesPer ZoneScaleGroup SizeConditions
50,5 to 11Altitude: 0,2 to 1000; Ocean depth: Up to 2; Terrain tilt: Up to 30; In forest
300,5 to 11Altitude: 0,1 to 1000; Terrain tilt: Up to 30; In forest
Up to 30,5 to 11Altitude: 0,2 to 1000; Ocean depth: Up to 2; Terrain tilt: Up to 30; In forest
101 to 1,51Altitude: 0,1 to 1000; Terrain tilt: Up to 30; In forest
100,5 to 11Only in some biome regions; Altitude: 0,2 to 1000; Ocean depth: Up to 2; Terrain tilt: Up to 30; In forest
5 to 90,5 to 11Only in some biome regions; Altitude: 0,2 to 1000; Ocean depth: Up to 2; Terrain tilt: Up to 30; In forest

Console commands

Use after enabling developer commands with devcommands.

spawn Birch1 1
spawn Birch1_aut 1
spawn Birch2 1
spawn Birch2_aut 1