Database updated for the Valheim 1.0 release.
Birch 1
| Item | Amount | First draw chance |
|---|---|---|
| 1-2 | 25% | |
| 1-2 | 25% | |
| 1-2 | 50% |
50% chance to run this table, with 2-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
Birch log half
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 50% | |
| 1-1 | 50% |
100% chance to run this table, with 10-10 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
Birch 1 aut
| Item | Amount | First draw chance |
|---|---|---|
| 1-2 | 25% | |
| 1-2 | 25% | |
| 1-2 | 50% |
50% chance to run this table, with 1-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
Birch 2
| Item | Amount | First draw chance |
|---|---|---|
| 1-2 | 25% | |
| 1-2 | 25% | |
| 1-2 | 50% |
50% chance to run this table, with 1-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
Birch 2 aut
| Item | Amount | First draw chance |
|---|---|---|
| 1-2 | 25% | |
| 1-2 | 25% | |
| 1-2 | 50% |
50% chance to run this table, with 1-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
| Biomes | Per Zone | Scale | Group Size | Conditions |
|---|---|---|---|---|
| 5 | 0,5 to 1 | 1 | Altitude: 0,2 to 1 000; Ocean depth: Up to 2; Terrain tilt: Up to 30; In forest | |
| 30 | 0,5 to 1 | 1 | Altitude: 0,1 to 1 000; Terrain tilt: Up to 30; In forest | |
| Up to 3 | 0,5 to 1 | 1 | Altitude: 0,2 to 1 000; Ocean depth: Up to 2; Terrain tilt: Up to 30; In forest | |
| 10 | 1 to 1,5 | 1 | Altitude: 0,1 to 1 000; Terrain tilt: Up to 30; In forest | |
| 10 | 0,5 to 1 | 1 | Only in some biome regions; Altitude: 0,2 to 1 000; Ocean depth: Up to 2; Terrain tilt: Up to 30; In forest | |
| 5 to 9 | 0,5 to 1 | 1 | Only in some biome regions; Altitude: 0,2 to 1 000; Ocean depth: Up to 2; Terrain tilt: Up to 30; In forest |
Use after enabling developer commands with devcommands.
spawn Birch1 1 spawn Birch1_aut 1 spawn Birch2 1 spawn Birch2_aut 1