Database updated for the Valheim 1.0 release.
These are the selectable world rules. Percentages compare against normal rules. Changing raid frequency changes the check interval, not the chance of a specific raid.
In casual mode combat is a lot easier, enemies will not attack you until provoked, and there are no raids on your base. Resources are more plentiful, and you will not drop items or lose skills on death.
In immersive mode you have no map, and you may not use portals. You will need to use your own wits to keep track of where you are in the world! Other difficulty settings are normal.
The way Valheim is meant to be played, with the intended difficulty balance. Highly recommended for your first playthrough for the best experience.
Normal rulesCombat is harder and monsters will raid your base more often.
Combat is easier and there are fewer raids on your base.
In hammer mode you can build all build pieces for free once you have discovered the recipe. There are no raids on your base, and enemies will not attack you until provoked. Other difficulty settings are normal.
Combat is a lot harder and enemies will raid your base more often. When you die, all your skills and all the items you are carrying will be lost forever. You have no map and you may not use portals or exit boss dungeons while a boss is alive.
Changes how portals work in the game.
| Option | Effects |
|---|---|
| Portal Items Allows you to bring all items with you through portals for a more casual playstyle. This will circumvent the progression and exploration of the world as it is intended. |
|
| Normal(Normal) | Normal rules |
| No boss portals You will not be able to use portals or exit boss dungeons while a boss is active. |
|
| No portals You will not be able to use portals to teleport yourself across the world. |
|
Governs how much damage you give and take. Also governs how likely you are to encounter higher leveled enemies, and how dangerous they are.
| Option | Effects |
|---|---|
| Very Easy |
|
| Easy |
|
| Normal(Normal) | Normal rules |
| Hard |
|
| Very Hard |
|
Governs what happens when you die.
| Option | Effects |
|---|---|
| Casual You do not drop equipped gear, and skills are reduced a lot less than on normal mode. |
|
| Very Easy You drop all items, and skills are reduced a lot less than on normal mode. |
|
| Easy You drop all items, and skills are reduced less than on normal mode. |
|
| Normal(Normal) You drop all items, and skills are reduced normally. | Normal rules |
| Hard Equipped items are dropped, the rest of your inventory is lost permanently, and skills are reduced faster. |
|
| Hardcore You lose all carried items and skills permanently. |
|
Governs how often enemies may raid your base.
| Option | Effects |
|---|---|
| None |
|
| Much Less |
|
| Less |
|
| Normal(Normal) | Normal rules |
| More |
|
| Much More |
|
Governs the amount of resources you gain from the world and from enemies.
| Option | Effects |
|---|---|
| x 0 |
|
| x 0 |
|
| Normal(Normal) | Normal rules |
| x 1 |
|
| x 2 |
|
| x 3 |
|
Raids are based on the progress of each individual player, rather than on which bosses have been killed on the server. This setting is recommended if you want the game to be slightly friendlier to players with different progress.
Build pieces require no materials to build. You still need to discover recipes as per usual.
Enemies won't attack until you provoke them.
Wood can catch fire and spread throughout the whole world, not just in the Ashlands.
You will not have access to the map or the minimap. This makes the game harder than intended.