Database updated for the Valheim 1.0 release.

Ashlands Tree 1 0

Drops when destroyed
ItemAmountFirst draw chance
2-166.67%
1-133.33%

50% chance to run this table, with 1-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Ashlands Tree Log Half 1

Drops when destroyed
ItemAmountFirst draw chance
1-166.67%
1-133.33%

100% chance to run this table, with 10-10 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Ashlands Tree 3

Drops when destroyed
ItemAmountFirst draw chance
2-166.67%
1-133.33%

50% chance to run this table, with 1-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Ashlands Tree 6

Drops when destroyed
ItemAmountFirst draw chance
2-166.67%
1-133.33%

50% chance to run this table, with 1-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Ashlands Tree Log Half 2

Drops when destroyed
ItemAmountFirst draw chance
1-166.67%
1-133.33%

100% chance to run this table, with 10-10 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Potential Resources
World Placement Rules
BiomesPer ZoneScaleGroup SizeConditions
6 to 100.7 to 1.44 to 8Altitude: 2 to 12; Terrain tilt: Up to 30; Group radius: 40
5 to 812 to 4Altitude: 1 to 12; Terrain tilt: Up to 30; Group radius: 40
4 to 101 to 23 to 5Altitude: 1 to 12; Terrain tilt: Up to 30; Group radius: 50
2 to 31.5 to 2.51Altitude: 1 to 12; Terrain tilt: Up to 10

Console commands

Use after enabling developer commands with devcommands.

spawn AshlandsTree1 1
spawn AshlandsTree3 1
spawn AshlandsTree6 1