Database updated for the Valheim 1.0 release.

Ygga Shoot 1

Drops when destroyed
ItemAmountFirst draw chance
1-250%
1-250%

50% chance to run this table, with 2-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

yggashoot log half

Drops when destroyed
ItemAmountFirst draw chance
1-150%
1-150%

100% chance to run this table, with 10-10 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Ygga Shoot 2

Drops when destroyed
ItemAmountFirst draw chance
1-250%
1-250%

50% chance to run this table, with 2-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Ygga Shoot 3

Drops when destroyed
ItemAmountFirst draw chance
1-250%
1-250%

50% chance to run this table, with 2-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Ygga Shoot small 1

Drops when destroyed
ItemAmountFirst draw chance
1-183.33%
1-116.67%

100% chance to run this table, with 2-3 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Potential Resources
World Placement Rules
BiomesPer ZoneScaleGroup SizeConditions
20.9 to 1.21Altitude: 1 to 1,000; Terrain tilt: Up to 80
20.9 to 1.21Altitude: 1 to 1,000; Terrain tilt: Up to 80
20.9 to 1.21Altitude: 1 to 1,000; Terrain tilt: Up to 80
30.8 to 0.91Altitude: 1 to 1,000; Terrain tilt: Up to 45; In forest
30.8 to 0.91Altitude: 1 to 1,000; Terrain tilt: Up to 45; In forest
30.8 to 0.91Altitude: 1 to 1,000; Terrain tilt: Up to 45; In forest
61 to 21Altitude: 1 to 1,000; Terrain tilt: Up to 45
401 to 21Altitude: 1 to 1,000; Terrain tilt: Up to 45; In forest
601 to 21Only in some biome regions; Altitude: 1 to 1,000; Terrain tilt: Up to 45; In forest
200.9 to 1.21Only in some biome regions; Altitude: 1 to 1,000; Terrain tilt: Up to 80
1001 to 21 to 2Only in some biome regions; Altitude: 1 to 1,000; Terrain tilt: Up to 45

Console commands

Use after enabling developer commands with devcommands.

spawn YggaShoot1 1
spawn YggaShoot2 1
spawn YggaShoot3 1
spawn YggaShoot_small1 1