Database updated for the Valheim 1.0 release.

Dungeon Variants
VariantGenerated roomsRequired roomsDoor chance
Hildir crypt20-40150%
Biomes
World Generation Rules
BiomesQuantityDistanceMinimum separationAltitudeForest
33.000 to 8.0003.0001 to 1.000No restriction
Loot Containers
Loot ContainersInventory gridItem rollsFill chanceSelection mode
Sandık4 x 22-4100%At most one of each item

Each selected entry is removed before the next draw. The displayed chance is for the first draw, not the chance of obtaining the item.

Sandık
ItemAmountWeightFirst draw chanceResource-rate scaling
1-10118,62%Evet
5-10118,62%Evet
1-2118,62%Evet
10-30118,62%Evet
1-3118,62%Evet
10,23,72%Evet
10,11,86%Evet
10,050,93%Evet
10,010,19%Evet
10,010,19%Evet