Database updated for the Valheim 1.0 release.
Growth requires open sky; overhead structures can block sunlight.
| Growth time | 5000-7000 s |
|---|---|
| Growth clearance radius | 2 m |
| Requires cultivated ground | Ôda |
| Tolerates heat | Ôda |
| Tolerates cold | Ôda |
| Destroyed if unable to grow | Ôhôô |
50%
Birch 1
| Item | Amount | First draw chance |
|---|---|---|
| 1-2 | 25% | |
| 1-2 | 25% | |
| 1-2 | 50% |
50% chance to run this table, with 2-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
Birch log half
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 50% | |
| 1-1 | 50% |
100% chance to run this table, with 10-10 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
50%
Birch 2
| Item | Amount | First draw chance |
|---|---|---|
| 1-2 | 25% | |
| 1-2 | 25% | |
| 1-2 | 50% |
50% chance to run this table, with 1-2 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
Birch log half
| Item | Amount | First draw chance |
|---|---|---|
| 1-1 | 50% | |
| 1-1 | 50% |
100% chance to run this table, with 10-10 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.
To learn this building piece, meet all requirements below.
Discovery stays learned after materials are spent. Crafting and building costs are listed separately; world modifiers may bypass normal learning.
| Can be built in deep snow | Ôda |
|---|
| Entry | Amount |
|---|---|
| 1 |
Use after enabling developer commands with devcommands.
spawn Birch_Sapling 1