Database updated for the Valheim 1.0 release.

rock 4 coast frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 4 heath frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Heath Rock Pillar frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-10%

100% chance to run this table, with 1-3 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 2 heath frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 3 mountain frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 1 mountain frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 2 mountain frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Rock 4

Drops when destroyed
OggettoQuantitàFirst draw chance
1-1100%

100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Rock 4 plains

Drops when destroyed
OggettoQuantitàFirst draw chance
1-1100%

100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Rock 3 frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-1100%

100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 4 forest frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

cliff mistlands 1 frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

cliff mistlands 2 frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock mistlands 1 frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Rock 4 deepnorth

Drops when destroyed
OggettoQuantitàFirst draw chance
1-1100%

100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Rock 3 deepnorth frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-1100%

100% chance to run this table, with 3-6 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

rock 3 mountain 1 frac

Drops per mined section
OggettoQuantitàFirst draw chance
1-10%

100% chance to run this table, with 4-8 draws. Amount bounds are per harvest stage at the normal resource rate. World drops use rounded rolls, so amounts within a range need not be equally likely. Entries can be selected again on later draws. The displayed chance is conditional on a draw, not the chance of obtaining the item.

Risorse possibili
Regole di posizionamento nel mondo
BiomiPer zonaScalaDimensione gruppoCondizioni
3Da 0,6 a 1,23Altitudine: Da -2 a -0,5; Profondità oceanica: Da 2 a 30; Pendenza del terreno: Da 0 a 90; Raggio del gruppo: 20
Da 4 a 10Da 0,8 a 11Altitudine: Da 4 a 1000; Pendenza del terreno: Da 15 a 45
Fino a 0,1Da 0,8 a 1,31Altitudine: Da 0 a 1000; Pendenza del terreno: Da 0 a 30
Fino a 1Da 1 a 1,51Altitudine: Da 0 a 1000; Pendenza del terreno: Da 0 a 20
Fino a 2Da 1 a 1,51Altitudine: Da -1000 a 1000; Pendenza del terreno: Da 10 a 50; Area del bioma: Median
Da 5 a 8Da 1 a 1,51Altitudine: Da -1000 a 1000; Pendenza del terreno: Da 30 a 80; Area del bioma: Median
Da 5 a 8Da 1 a 1,51Altitudine: Da -1000 a 1000; Pendenza del terreno: Da 30 a 80; Area del bioma: Median
Fino a 20Da 1 a 21Altitudine: Da -1000 a 1000; Pendenza del terreno: Da 0 a 90
Da 10 a 40Da 1 a 21Altitudine: Da -10 a 1000; Pendenza del terreno: Da 0 a 90
Da 5 a 30Da 1 a 21Altitudine: Da -10 a 1000; Pendenza del terreno: Da 0 a 90
Fino a 15Da 2 a 41Altitudine: Da -1000 a 1000; Pendenza del terreno: Da 0 a 90
Da 1 a 2Da 0,8 a 11Altitudine: Da 4 a 1000; Pendenza del terreno: Da 5 a 45
20Da 1 a 31Altitudine: Da -1000 a 1000; Pendenza del terreno: Da 0 a 45
Da 5 a 15Da 3 a 61Altitudine: Da -1000 a 1000; Pendenza del terreno: Da 0 a 25
3Da 0,6 a 1,23Altitudine: Da -2 a -0,5; Profondità oceanica: Da 2 a 30; Pendenza del terreno: Da 0 a 90; Raggio del gruppo: 20
8Da 0,6 a 1,21Altitudine: Da 1 a 1000; Pendenza del terreno: Da 25 a 50
50Da 0,5 a 11Altitudine: Da 1 a 1000; Pendenza del terreno: Da 0 a 99
20Da 1 a 31Altitudine: Da 0 a 1000; Pendenza del terreno: Da 0 a 30
Da 2 a 6Da 4 a 61Altitudine: Da -10 a 1000; Pendenza del terreno: Da 0 a 90
Da 1 a 4Da 2 a 81Altitudine: Da -10 a 1000; Pendenza del terreno: Da 0 a 90; Nella foresta
Da 4 a 6Da 0,6 a 1,23Altitudine: Da -2 a -0,5; Profondità oceanica: Da 2 a 30; Pendenza del terreno: Da 0 a 90; Raggio del gruppo: 20
3Da 0,8 a 11Only in some biome regions; Altitudine: Da 4 a 1000; Pendenza del terreno: Da 5 a 45
15Da 3 a 61Only in some biome regions; Altitudine: Da -1000 a 1000; Pendenza del terreno: Da 0 a 25
30Da 1 a 31Only in some biome regions; Altitudine: Da -1000 a 1000; Pendenza del terreno: Da 0 a 45
Da 5 a 7Da 1 a 1,51Only in some biome regions; Altitudine: Da -1000 a 1000; Pendenza del terreno: Da 0 a 90; Area del bioma: Median
Da 3 a 5Da 1 a 1,51Only in some biome regions; Altitudine: Da -1000 a 1000; Pendenza del terreno: Da 0 a 90; Area del bioma: Median
2Da 0,6 a 1,21Only in some biome regions; Altitudine: Da 1 a 1000; Pendenza del terreno: Da 25 a 50
15Da 0,5 a 11Only in some biome regions; Altitudine: Da 1 a 1000; Pendenza del terreno: Da 0 a 99
5Da 1 a 31Only in some biome regions; Altitudine: Da 0 a 1000; Pendenza del terreno: Da 0 a 30

Comandi della console

Usa dopo aver abilitato i comandi sviluppatore con devcommands.

spawn HeathRockPillar 1
spawn Rock_3 1
spawn Rock_3_deepnorth 1
spawn Rock_4 1
spawn Rock_4_deepnorth 1
spawn Rock_4_plains 1
spawn cliff_mistlands1 1
spawn cliff_mistlands2 1
spawn rock1_mountain 1
spawn rock2_heath 1
spawn rock2_mountain 1
spawn rock3_mountain 1
spawn rock3_mountain_1 1
spawn rock4_coast 1
spawn rock4_forest 1
spawn rock4_heath 1
spawn rock_mistlands1 1